1 · Character & cfg
advanced knobs
2 · Tiers — click a skill below to add it to the active tier
spells= serves it
3 · Preview
Tiers are priority order — the first tier with a runnable hungry skill
wins each tick; skill:N drops at rank N; within a tier the least-saturated
skill trains first. Launch with .train (goals) or
.train <name>. More server config (scripts, knobs) will live on
this page as it grows.
4 · Skill builders — the training methods (server-wide catalog)
The contract: trains is the SET of skills credited (the
scheduler picks the component when any is hungry); do/ok
are the command + its log-attested success lines (lowercase invariant tails);
kind:"trial" + repeat_until loops one action to its done
line; cooldown.basis char|target|room picks the variety axis (room =
fire-and-move); cleanup handles reactive interruptions;
fail lists hard refusals. Never ship a game string you didn't grep for
— put provenance in note. Full guide: features/training-engine.md §6.