Server Config trainer goals for .train — saved straight to var/<char>/<name>.cfg; the next .train re-reads it (design: features/training-engine.md §5) characters map play account

1 · Character & cfg

advanced knobs

2 · Tiers — click a skill below to add it to the active tier

trainer coverage today: catalog component guild-gated / needs a knob none yet — starves unless spells= serves it

3 · Preview

    Tiers are priority order — the first tier with a runnable hungry skill wins each tick; skill:N drops at rank N; within a tier the least-saturated skill trains first. Launch with .train (goals) or .train <name>. More server config (scripts, knobs) will live on this page as it grows.

    4 · Skill builders — the training methods (server-wide catalog)

      The contract: trains is the SET of skills credited (the scheduler picks the component when any is hungry); do/ok are the command + its log-attested success lines (lowercase invariant tails); kind:"trial" + repeat_until loops one action to its done line; cooldown.basis char|target|room picks the variety axis (room = fire-and-move); cleanup handles reactive interruptions; fail lists hard refusals. Never ship a game string you didn't grep for — put provenance in note. Full guide: features/training-engine.md §6.